Mega Man 3

Mega Man 3

North American cover art portraying the protagonist, Mega Man, battling with Spark Man and Top Man in a futuristic setting.
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Designer(s) Masayoshi Kurokawa
Artist(s) Keiji Inafune
Composer(s) Yasuaki Fujita[1]
Series Mega Man
Platform(s) Nintendo Entertainment System, PlayStation, mobile phone, Virtual Console, PlayStation Network
Release date(s)
Genre(s) Action, platform
Mode(s) Single-player
Rating(s)
Media/distribution 3-megabit cartridge, CD-ROM, download

Mega Man 3, known as Rockman 3 Dr. Wily no Saigo!? (Japanese: ロックマン3 Dr.ワイリーの最期!??, lit. "Rockman 3: The End of Dr. Wily!?") in Japan, is a video game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original Mega Man series and was originally released in Japan on September 28, 1990. The game localized in North America later in 1990 and in European regions in 1992. Taking place after the events of Mega Man 2, the plot follows the titular hero as he helps his creator, Dr. Light, and a former villain, Dr. Wily, collect parts for a peace-keeping robot by defeating several Robot Masters that have gone haywire.

A platform-action game, Mega Man 3 follows the same format set forth by its two predecessors. The player, as Mega Man, must complete a series of stages in any order. Defeating a stage's boss will earn the player its special weapon, which can be selected and used at will throughout the rest of the game. Mega Man 3 introduces new gameplay elements such as Mega Man's canine sidekick Rush and the ability to slide along the ground. Unlike with the first two installments of the series, artist and designer Keiji Inafune has considered the creation of Mega Man 3 to be very stressful due to time constraints and his own increased responsibilities during its development.

Following the success of Mega Man 2 released two years earlier, Mega Man 3 has sold over one million copies and has been positively received in critical reviews. Its presentation and gameplay has been especially praised, although many sources found the game to be too difficult. Like other titles in the series, Mega Man 3 has been re-released a number of times on other gaming platforms, on mobile phones, and as part of various Mega Man franchise compilations.

Contents

Plot

Mega Man 3 takes place during an unspecified year during the 21st century (200X). The mad scientist Dr. Wily, having twice had plans for world domination dashed, claims to have reformed and begins work with Dr. Light on a project to build a peace-keeping robot named "Gamma".[13] However, Robot Masters in charge of a set of "mining worlds" go berserk and make off with Gamma's eight power crystals.[14] Mega Man is called into action, this time with a canine companion named Rush, to retrieve the crystals from the sites.[15] Throughout his mission, the protagonist continuously encounters and spars with Break Man, a masked foe who has abilities comparable to Mega Man's own.[13] Mega Man destroys the eight Robot Masters, but must then revisit the mining sites to face off against eight "Doc Robots", who possess the abilities of the Robot Masters from Mega Man's most recent mission. Once the crystals are retrieved, Wily reverts to his evil ways, steals Gamma, and retreats to his new fortress. To stop Wily's newest plan to conquer the world, Mega Man destroys Gamma and defeats Wily in a final confrontation. As the fortress begins to crumble, Break Man appears in enough time to save Mega Man, but is too late to save Wily, who is seen being crushed under the rubble. When Mega Man regains consciousness in Dr. Light's lab, his creator informs him that he must have been rescued by Proto Man, Mega Man's brother.[16]

Gameplay

Mega Man 3 retains the platforming and action game elements established by the two Mega Man games released before it.[17] The player controls the protagonist Mega Man as he traverses eight, selectable stages. The player's primary blaster weapon is used to fend off the game's numerous enemies. Several power-ups can be picked up in each stage, including life energy, special weapon ammunition, extra lives, and "E-Tanks", which are stored and can be selected to completely refill the player's life energy. At the end of every stage, the player must defeat a Robot Master boss: Magnet Man, Hard Man, Top Man, Shadow Man, Spark Man, Snake Man, Gemini Man, or Needle Man.[13][14] Each Robot Master features a unique weapon and stage related to the weapon's power. After defeating a boss, their signature weapon is added to Mega Man's arsenal.[15][17] The Robot Masters are weak to the weapons of certain other Robot Masters, allowing the player to ease the boss battles by clearing some stages before others.

Mega Man 3 is the first Mega Man game to feature the slide maneuver, which lets the player slip under enemy attacks and low-level barriers.[17] After completing certain stages, Mega Man can access new abilities in his robot dog companion Rush.[14][15] Rush's transformations include the "Rush Coil" for jumping higher, the "Rush Jet" for flying around the screen, and the "Rush Marine" for traveling underwater.[13][17][18] Throughout the various stages, the player encounters Proto Man (as Break Man), a mini-boss who, once defeated, will open up passageways for the player to advance.[13][17][19] Mega Man 3 also extends upon the two preceding games by having additional stages set between the initial eight Robot Masters and the linear stages of Dr. Wily's fortress.[13][14][18] A password system can be used to return to the game with most of the stages completed.[15]

Development

Development on Mega Man 3 began at Capcom over a year after the release of Mega Man 2.[2] The lead supervisor for the first two games quit his job at the company during that gap of time.[2] Artist Keiji Inafune considered Mega Man 3 as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game."[18][20] He had "preset notions" about successful development because of the team's good experience with Mega Man 2 and found that his new superior "didn't really understand Mega Man the way his predecessor did".[2] During the game's production, the developers lost the main planner, so Inafune had to take over that job for its completion.[20] He recalled the final two months of development as particularly difficult, when Inafune had to take responsibility for assessing and dividing up work among the team members on aspects of the game not meeting their deadlines.[2][21] The team was forced to put Mega Man 3 on the market before they thought it was ready. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different."[20]

Though Inafune considers the gameplay to have lost some of its simplicity, he felt Mega Man's slide ability was successfully added to enhance the player's control while battling enemies.[2] In creating Mega Man's sidekick dog Rush, the team combined the hero's helmet with the three support tools from Mega Man 2, including their red-and-white color scheme.[2] Rush was originally intended to have a "drill" mode that would allow Mega Man to tunnel underground, in addition to the Marine and Coil modes.[22][23] Proto Man's design was influenced by anime, and he was initially created so that the player would be unable to tell if he was an ally or an enemy to Mega Man.[2] "We gave him a scarf to add to his 'cool' factor," Inafune said. "And gave him a shield to make him seem tougher than Mega Man."[2] Proto Man was to sport uncovered hair, but they instead opted for an open-faced helmet illustration for both the television commercials and instruction manual.[22] Capcom's North American division decided to change the character's Japanese name Blues to Proto Man despite Inafune's protests. Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense. Keiji Inafune attempted to defend it due to the name's musical connotation to character names in the series.[24] Beginning with Mega Man 2, the development team accepted design ideas from fans for the creation of each game's Robot Masters.[23] For Mega Man 3, the team received around 50,000 design submissions, only eight of which were used in the game.[2][25] The soundtrack for Mega Man 3 was created by Capcom composer Yasuaki Fujita, also known as "Bun Bun".[1] Fujita co-composed the score for the follow-up Mega Man 4 with Minae Fujii in 1991.[26]

Reception

 Reception
Review scores
Publication Score
Dragon [27]
Electronic Gaming Monthly 9 out of 10[28]
Eurogamer 9 out of 10[29]
Famitsu 23 out of 40[30]
IGN 9.5 out of 10[17]
Nintendo Power [13]

Mega Man 3 has enjoyed a positive reception from print and online sources. Lucas M. Thomas of IGN, Christian Nutt and Justin Speer of GameSpot, Patricia Hartley and Kirk Lesser of Dragon, Dan Whitehead of Eurogamer, Edward J. Semrad of The Milwaukee Journal and Electronic Gaming Monthly (EGM), and the staff of Nintendo Power all mutually found to game to have impressive graphics, enjoyable music, and challenging gameplay.[17][28][29][31][32][33] Nutt and Speer summarized Mega Man III as a "top-notch game" and Capcom's "pinnacle of NES effort".[31] IGN's Colin Moriarty argued the game as a major improvement over the original Mega Man and that it even surpasses the critically acclaimed Mega Man 2 in quality. Moriarty justified this claim with the third installment's attempt at better storytelling, it's longer length than any other classic Mega Man game, and its inclusion of all eight Mega Man 2 Robot Masters in addition to its own.[34]

Some critics have judged Mega Man 3 to be excessively difficult.[29][30][35][36] GamePro contributor McKinley Noble comically stated that actions such as "pulling teeth, lifting a car over your head or performing open-heart surgery" are all significantly easier than beating Mega Man 3.[36] Whitehead noted, "Leaps must be precise, enemies must be dispatched rapidly and accurately, and there's a constant state of delicious near-panic as you wait to see what vicious demands the next room will place on your platforming skills."[29] Hartley and Lesser additionally saw considerable flicker when too many sprites appear onscreen at once. Though they noticed it only a few times, the writers mentioned that it detracted from the normally crisp graphics.[27]

Since its 1990 release, Mega Man 3 has sold over one million copies worldwide, currently making it the 48th best-selling Capcom game.[37][38] EGM listed Mega Man 3 as "The Best Sequel to an Existing Game" in its 1991 Video Game Buyer's Guide.[39] The readers of Nintendo Power voted it the third-best game of 1990 in the magazine's "Nintendo Power Awards" for that year.[40] The publication listed Mega Man 3 as the 11th best NES video game in their 20th anniversary issue in 2006.[33] IGN included it at number 16 on its "Top 100 NES Games of All Time".[41] Finally, GamePro ranked Mega Man 3 as the third-greatest 8-bit video game of all time.[36]

Legacy

Mega Man 3 has seen releases on numerous consoles and other devices since its 1990 debut on the NES. In the United States, it was made into a stripped-down, handheld LCD game by Tiger Electronics and was included as part of Nintendo's PlayChoice-10 arcade systems.[42][43] Mega Man 3 was remade in 1994 alongside its two predecessors for the Sega Genesis game Mega Man: The Wily Wars, featuring updated graphics and sound.[18] Mega Man 3 was released on the Sony PlayStation in the Rockman Complete Works line in Japan in 1999. This version has arranged music, artwork galleries, and a "navi" mode for beginner players.[5][44] The NES edition of the game was also part of a North American compilation of ten titles in the series called Mega Man Anniversary Collection, which was released for the PlayStation 2 and Nintendo GameCube in 2004, and the Xbox in 2005.[45][46] Also in 2005, Mega Man 3 was bundled alongside other Capcom games as part of a "Plug It In & Play TV Games" peripheral by Jakks Pacific.[47] Mega Man 3 was released by Capcom on mobile phones in Japan in 2005 and in North America in 2008.[6][7] The NES version made its way to the Nintendo Wii's Virtual Console service worldwide in 2008.[8][9][10] Finally, the Complete Works version was released on the Japanese and North American PlayStation Network (PlayStation 3 and PlayStation Portable) in 2010 and 2011 respectively.[11][12]

Many of the features introduced in Mega Man 3 have been carried on by the series such as the characters Proto Man and Rush, the player's ability to slide, and extra stages set between the initial eight Robot Masters and Dr. Wily's fortress.[48] However, with the release of Mega Man 9 in 2008, some elements and others implemented in the third through eighth installments were forgone in favor of the more basic aspects of Mega Man and Mega Man 2.[49][50] The producers of Mega Man 9 have referred to the ninth game as "the new Mega Man 3" because they wanted to surpass what they accomplished in Mega Man 2.[51][52]

References

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